boris Boris
@odilitime Alright that is reasonable enough I hope, it's a bit difficult trying to compress the assets somehow as for examples with sprites the dds format is not suitable for it and there is still no widely supported good alternatives to .png which blows.
boris Boris
@odilitime Is there anything that I have to keep in mind when I upload assets like models and textures? Such as .md3 and .dds files which for obvious reasons tends to be bigger than code.
boris Boris
@odilitime I'm doing fine, I'm mostly practicing bydlon at the moment.
boris Boris
@odilitime whats up negr.
boris Boris
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